They have a range of two and are effective against all soft targets. Machineguns are best used defending cities, ports, forts and airbases. Build networks of road chains, this way you can rush units to trouble spots especially in terrain that slows down movement and allows unit stacking, do you can move twice the amount at your normal movement rate. Forts need units inside of them as a fort has no ranged fire. Build a chain of them and fortify with mines and forts. The engineer has a ranged fire of 1 and is effective against vehicles.īuild Coastal Guns to cover large expanses then build an airbase to allow for spotting by running patrols out, this will help the limited sighting ability of the Coastal Gun. In a pinch, the Engineers can assault vehicles and armor. It can also spot minefields.Įngineers can also enter Mountain Peak terrain, something other Units cannot do. It is able to build roads, and to lay or clear minefields. It is able to construct Ports, Forts, Airbases Coastal Guns and Oil Facilities. It is the other capabilities of the Engineer that makes it a bargain. They move and fight like Infantry, and can even capture cities, but they are too expensive to be risked in normal combat operations. When forced to assault their effectiveness drops.Įngineers are a very versatile unit. Thus they fight similar to infantry when up against infantry type units.īazooka units best combat effect is ranged fire combat against vehicles. Unit Statistics: 1 hitpoints, melee attack strength of 1 it has an effective fire of 2 spaces and does 2 damage.īazooka units take slightly longer to build than infantry, But are worth the expense when deployed against vehicles and armor.īazooka units are infantry units equipped with a bazooka. Bazooka units are vital to victory as they are capable of capturing cities. While slow they have the capability to inflict damage on vehicles. Use armor to move them close to the enemy and unload the Assault infantry directly onto the Infantry type defender or city.īazooka units are the are the first line of defense against armor and vehicles. They can capture enemy cities but are best used blunting enemy attacks or defenses. The "tank riders" can go into battle with support from their transport.Īssault Infantry units are best used for punching holes through enemy infantry defenses. The advantage Assault Infantry has over all other types of Infantry is the ability to ride on Armor. Unit Statistics: 1 hitpoints, melee attack strength of 2 it has an effective fire of 1 spaces and does 2 damage. While slow the Assault infantry is very strong on close up melee assault against other Infantry types and they can be effective against armor units. They are also capable of changing into Airbases. Infantry units are best used for capturing enemy cities and defending your own cities and coastlines by judicious placement of sentries. While slow and weak compared to other units, Infantry is vital to victory as they are capable of capturing cities.Īn Infantry's biggest advantage lies in its ability to be produced rapidly as many Infantry units can be produced in the time it takes to produce one Battleship. Infantry units are the basic currency of conquest. (The hosted Infantry type is considered an asset and is to be assumed to be "attached" to the General as it's own personal support type.) Unit Statistics: 1 hitpoints, melee attack strength of 1 it has an effective fire of 1 spaces and does 1 damage. In an emergency the General can enter a Coastal gun. The Subs and Recon Aircraft only have capacity for one unit. The Submarine, all variants and the Recon Aircraft may also transport the General while the General itself is not hosting units. The General can be carried/transported on vehicle types that transport the Marine. Units being transported by the General may conduct hosted fire and the Recon unit is allowed hosted sighting from the General.
The General may transport one Infantry type of unit, except: Armor crews, Machinegun, Mortar and Seabee. It will be available next turn and will be in the city.
The General is not "consumed" when it captures a city. He is assumed to travel with his guard, so he will move and fight like an Infantry unit. The General is a special Infantry unit, used in regicide scenarios. All production times are based off 100% city efficiency